Players of Grand Theft Auto V — the predecessor to the highly anticipated GTA VI (Grand Theft Auto VI, the open-world crime simulation franchise by Rockstar Games) — have been constructing fully functioning political systems within the game's online roleplaying servers, including elections, legislative bodies, and judicial processes. Research conducted by a PhD candidate who spent six months living as an avatar inside these servers found that players organised town-hall votes, debated policy questions such as the death penalty, and cast ranked-choice ballots at virtual city halls — with some participants who admitted to never voting in real life engaging enthusiastically in these in-game political processes. As GTA VI prepares for a November release, the findings raise a striking question about civic disengagement: when millions of new players enter its online worlds, the political structures they spontaneously create may reveal more about democratic instincts than the game's designers ever intended.