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Philippines·Technology·Human Rights

Philippines bans GoreBox gaming app in response to Tacloban school shooting

Thursday, 25 June 2026, 06:22 · 2 min read

The Philippine government has temporarily blocked GoreBox, a violent gaming application, after investigators found that one of the two teenage suspects behind a deadly school shooting had regularly played the game. The Cybercrime Investigation and Coordinating Center (CICC), the country's cyber-security agency, issued the ban as a precautionary measure while authorities assess whether the platform played any role in the attack.

The shooting occurred on Monday at San Jose National High School in Tacloban, a city in the central Philippines, leaving three students dead and 20 others wounded. Two suspects, aged 14 and 15, allegedly fired handguns inside a classroom. Police say the 14-year-old had been a regular GoreBox player and had also been posting violent content online, appearing to have been "heavily influenced" by online content, according to Philippine National Police spokesman Allan Rae Co. The 9mm pistol he allegedly fired belonged to his aunt, a policewoman who has since been suspended from duty. The older suspect used a .38 revolver registered to his grandfather's security agency. Police have filed murder charges against the 15-year-old; the younger suspect is below the age of criminal responsibility under Philippine law.

GoreBox, launched in 2023 by Germany-based F2 Games, describes itself as allowing players to "engage in brutal combat with an extensive arsenal of weapons and explosives" and has more than 10 million downloads on Google Play. It carries an R18+ rating from the International Age Rating Coalition due to its extreme violence. CICC Undersecretary Aboy Paraiso said the temporary block would allow a thorough review of the platform's potential influence. "We cannot ignore possible online influences that may have contributed to this tragic incident," he said. F2 Games had not responded to press requests for comment at the time of publication.

Scientific research has consistently found no credible direct link between violent video games and real-world violence. A 2020 meta-analysis of multiple studies concluded that the long-term effect of violent games on youth aggression was "near zero." Nevertheless, the incident has triggered a broader political response. Philippine senators announced they would resume a prior investigation into the effects of violent online content on children, with Senator Risa Hontiveros warning that digital platforms had become "nests for brainwashing and radicalising our youth." Congressman Chel Diokno of the Akbayan party-list called for stiffer penalties for those who give minors access to firearms.

Child rights advocates have urged caution in how the public and authorities respond. Edna Aquino, a human rights advocate with a background at Amnesty International, warned against simplistic blame — whether directed at parents, video games, or the law — and called for expanded psychosocial programmes, stronger school safety systems, and a focus on prevention alongside accountability. The Philippine Human Rights Commission noted that two separate stabbing incidents at schools in Cavite province had occurred within the same week, underscoring what it called "the urgent need to strengthen measures that prevent violence and protect learners."

Sources
BBC WorldPhilippines bans video game played by alleged high school shooter ↗︎Rappler[OPINION] Red flags to avoid in the Tacloban shooting – and what needs to be done ↗︎The GuardianPhilippines blocks GoreBox gaming app after school shooting kills three ↗︎
This article was automatically compiled by AI from the sources above. It may contain inaccuracies. Always read the original sources for the full context.